UT2k4 // Frag.Ops map coming along nicely

The UT/FO map I’ve been working is beginning to look pretty good if I may say so myself. It’s the first map I’ve ever built but I’m learning a lot as I go. It’s untextured (almost all concrete) at the moment as I’m focusing on the layout but I’ve nicely implemented a number of ideas I had and I’m quite satisfied with what I got so far. It’s far from finished though :)

I still won’t post any screenshots for the time being – sorry :p